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What Minecraft and Dell Have to Do With Microsoft’s Virtual Reality Push

By
Jonathan Vanian
Jonathan Vanian
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By
Jonathan Vanian
Jonathan Vanian
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August 28, 2017, 5:46 PM ET
Microsoft Holds Its Annual Build Conference
SAN FRANCISCO, CA - MARCH 30: Microsoft CEO Satya Nadella delivers the keynote address during the 2016 Microsoft Build Developer Conference on March 30, 2016 in San Francisco, California. The Microsoft Build Developer Conference runs through April 1. (Photo by Justin Sullivan/Getty Images)Justin Sullivan—Getty Images

Microsoft and several of its big tech partners are hoping virtual reality will be a hot seller during the holidays.

Microsoft said on Monday that HP Inc. (HPQ), Lenovo, Dell, and Acer would introduce virtual reality headsets based on Microsoft’s Windows operating system in time for the busy holiday shopping season.

Additionally, Microsoft (MSFT) said it had created its own motion controllers that are compatible with those upcoming headsets. It did not say if it plans to sell the motion controllers separately.

In terms of headsets, Microsoft said the new Dell Visor VR, which will be go on sale in fall, would cost $360 (or $460 with Microsoft’s controllers). It did not provide any details about the other headsets.

Blaze into the mixed reality future in this sleek Dell Visor and its first-ever headset for Windows Mixed Reality. Https://t.co/VuK7nCOIc7pic.twitter.com/otA9gS3YE3

— Dell (@Dell) August 28, 2017

But earlier this year, Acer said that its VR headset would cost $300.

Microsoft also said that several VR versions of popular video games would debut for the new headsets. One of the games is the blockbuster world-building and crafting simulator Minecraft, which Microsoft bought along with that video game’s developer Mojang in 2014 for $2.5 billion.

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Special virtual reality versions of the first-person-shooter Halo will also debut, but Microsoft technical fellow Alex Kipman didn’t reveal any specifics about the timing. Kipman also said that the Steam video game and VR distribution service would work with the new Windows-based VR headsets.

This is noteworthy considering Steam parent company, Valve, is the software partner of Taiwanese-smartphone maker HTC, which sells the Vive VR headset. Steam is one of the most popular ways for people to access VR games and apps, but they need Vive headsets to play or use them.

The fact that the new Windows-based VR headsets will work with Steam means that people won’t have to own a Vive headset to access VR software from the distribution service.

Microsoft’s latest VR news comes amid recent price cuts by Facebook (FB) and HTC to their respective headsets. Earlier in August, HTC slashed the Vive’s price to $600 from $800, after Facebook temporarily dropped the price of its Oculus Rift to $400 from $600 as part of a summer sale.

Although the prices for VR headsets are cheaper than they have ever been, the headsets are still far from being mainstream hits, according to analysts. They also require fairly expensive personal computers to operate.

The lowest-priced computer that will power the new Windows-based headsets costs $500, according to Microsoft.

Still, Microsoft’s VR announcements Monday show that big tech companies still see the immersive technology as a potential big business—and blockbuster holiday gifts.

About the Author
By Jonathan Vanian
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Jonathan Vanian is a former Coins2Day reporter. He covered business technology, cybersecurity, artificial intelligence, data privacy, and other topics.

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